RandomTexture = newtexture.tga 0 originaltexture.tga Now go to legolas.ini and add the following code to the Draw Module, preferably above the DefaultModel line so it is easy to find. Once you've made the skin, add it to the game with the usual method (if you don't know how there are plenty of tutorials here). For the purposes of this tutorial I'll use Legolas as an example. It is a very common code but it can also be used to reskin units without adding a new model or replacing the original art.įirst up make your skin. This line of code is used to add random textures to units which is why the Rohirrim units look different. The first is probably well known to a lot of experienced coders, the all powerful RandomTexture code. Hope this helps out those starting off and anyone else. I have been using 2 very useful pieces of code lately that help in randomising units and reskining, so I thought I'd make a double mini tutorial for beginner coders.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |